

- #Infestation teleport pokemon Patch
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Terran doesn't tend to go full air, and even if they do, they still come with ground mech support like Siege Tanks or Ghosts which the shroud doesn't do anything to it. Microbial Shroud is extremely rare in this matchup. However, the spell has seen a drop in use since its change to a projectile spell. In the late game it is often used to protect Brood Lords from Marines and Vikings. It can also immobilize and kill Medivacs to block Terran drop harass. Furthermore, Bio units often use stutter step micro to exploit their mobility in combat Fungal Growth mitigates this advantage, allowing Zerglings to surround, Banelings to connect, and for Hydralisks to attack the marines with their superior range. Two consecutive Fungal Growths will kill Marines. Bio units tend to fight in tight clumps, maximizing the number of units affected. It is used against Battlecruisers to force them to teleport away from a fight, or to teleport them in place so they cannot escape.įungal Growth brutalizes Terran Bio armies. Since Siege Tanks greatly outrange this ability, Roaches or Zerglings, are often used to draw fire to allow the Infestor to get in range to use Neural Parasite. Neural Parasite should be used on any high damage or high cost units such as Battlecruisers, Siege Tanks and Thors. The ability could also be useful to cover spore forest against carriers.Īn Infestor, dropping Infested Swarm Eggs to bait Siege Tanks However, they are both countered by storm, which does spell damage which is not reduced by Microbial Shroud. Hydralisks and queens are the only ground unit that shoot up so they could theoretically be very well supported with Microbial Shroud. Faster air units such as the Phoenix have an easier time dodging fungals due to their high speed, however. Void Rays, due to their tendency to clump and relatively slow speed, are often targets for Fungal Growth, and can be ensnared in preparation for a Hydralisk or Mutalisk attack. Fungal Growth also reveals cloaked units such as the Observer and the Dark Templar as well as dealing damage to them. Against attacks without a large amount of Sentries, and in large battles, the Fungal Growth is mostly used to "lock" units in place (and prevent Blink usage from Stalkers), so it is possible to get a surround on them with the low-range Zerg units such as the Zergling and the Roach.
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They can also be used to break recall the Protoss uses when caught in a bad position, effectively making the targeted units free pickings as the rest of the Protoss army get recalled.įungal Growth is a useful spell in ZvP in many situations. Neural Parasite is most often used as a counter to a maxed-out Protoss army in the late game, especially against carriers and archons.
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This section may be outdated due to metagame or patch changes. They deal significantly more damage to air units and can be combined with the lock down potential of Neural Parasite and Fungal Growth. By using the rapid fire method, Zerg users can choose to drop Infested Terrans one-by-one or in a single, massive clump. Coupled with an Overlord, an Infestor can spawn Infested Terrans across different levels of terrain for harassment. They are also easy to replenish with numerous Infestors an infestor gains 25 energy in approximately 31.7 seconds, meaning that a Zerg player can spawn approximately two Infested Terrans per minute per Infestor that he has in his army. For example, spawning Infested Terrans on top of Siege Tanks is an excellent way to gain ground while causing the tanks to inflict friendly fire. Infested Terrans are disposable (they cost nothing to create and automatically expire after twenty-one seconds) and, as such, can be spawned as the front line to tank damage while the main army is behind, semi-protected by the Infested Terrans. Infestors can be paired with ground-attacking only units (such as the Ultralisk/ Zergling) and spawn the Infested Terrans to deal with air units. Since Infestors can use this spell while Burrowed, they can sneak behind enemy mineral lines and cast this spell to disrupt the enemy's economy (especially when used with Fungal Growth), or destroy key buildings without sacrificing portions of their main army. Infested Terran is a versatile spell that is excellent for harassment. An Infestor, throwing an Infested Swarm Egg from underground
